
This why we see bosses that are monstrous unclothed women or are basically a giant piece of anatomy that you need to stab with a sword. There have been some video game developers who have used the concept of the boss to work out some of their deep and disturbing feelings. Who can forget the tactical battle against Mister Freeze in Arkham City, or the long-awaited confrontation against Magus in Chrono Trigger?

Game designers have been very creative when it comes to making bosses over the years.

Video game bosses are meant to guard certain points on the map or are there to stop you from progressing to the next level.
